Cheat
PrintLog
Cheat.PrintLog(text, [color])
[EN] Prints a log. [RU] Пишет лог.
IsLegitConfigActive
function onCreateMove( ) {
const weapon = Entity.GetProp(Entity.GetWeapon(Entity.GetLocalPlayer()), "CBaseAttributableItem", "m_iItemDefinitionIndex") & 0xFFFF;
if (Cheat.IsLegitConfigActive(weapon))
Cheat.Print("Active!\n");
else
Cheat.Print("Inactive.\n");
}
Cheat.RegisterCallback("CreateMove", "onCreateMove");
[EN] Used to check if weapon is configured in menu. [RU] Используется для проверки того, настроено ли оружие в меню.
IsRageConfigActive
function onCreateMove( ) {
const weapon = Entity.GetProp(Entity.GetWeapon(Entity.GetLocalPlayer()), "CBaseAttributableItem", "m_iItemDefinitionIndex") & 0xFFFF;
if (Cheat.IsRageConfigActive(weapon))
Cheat.Print("Active!\n");
else
Cheat.Print("Inactive.\n");
}
Cheat.RegisterCallback("CreateMove", "onCreateMove");
[EN] Used to check if weapon is configured in menu. [RU] Используется для проверки того, настроено ли оружие в меню.
GetUsername
Cheat.GetUsername();
[EN] Returns forum username. [RU] Возвращает имя пользователя форума.
PrintChat
Cheat.PrintChat("printing in chat :-)\n");
[EN] Returns forum username. [RU] Возвращает имя пользователя форума.
RegisterCallback
Callback: any function/event listed below Function: function to be invoked
Currently available
"CreateMove"
useful for adjusting antiaim/ragebot settings with a script before antiaim/ragebot runs
"Draw"
the only place in a script u can call Render functions, is inside a "Draw" callbacks
"Unload"
called when script is unloaded
"Material"
called before materials are applied. Material functions (except Create and Destroy) must be called in this callback
"ragebot_fire"
more information can be found HERE
FRAME_START
FRAME_RENDER_START
FRAME_RENDER_END
FRAME_NET_UPDATE_START
FRAME_NET_UPDATE_END
FRAME_NET_UPDATE_POSTDATAUPDATE_START
FRAME_NET_UPDATE_POSTDATAUPDATE_END
Other game events
list can be found HERE
function test()
{
Cheat.Print("hi from test function\n");
}
Cheat.RegisterCallback("round_start", "test");
// This function prints the text to the in-game console every time "round_start" event is called.
[EN] Registers a callback within a said function. [RU] Регистрирует обратный вызов в указанной функции.
ExecuteCommand
Cheat.ExecuteCommand( "say hello" );
// This function will say hello in chat when script is loaded.
[EN] Executing commands in in-game console. [RU] Выполнение команд в игровой консоли.
PrintColor
Cheat.PrintColor( [ 255, 0, 0, 255 ], "This is red text" );
[EN] Cheat.PrintColor is used for same purpose(s) as Cheat.Print, in addition you can make your console outputs in different colors. [RU] Cheat.PrintColor используется для тех же целей, что и Cheat.Print, кроме того, вы можете сделать вывод консоли в разных цветах.
Print
Cheat.Print( 'hello' );
[EN] Used to print out wide ranges of information to your console, as well as simple messages [RU] Используется для вывода на консоль широкого спектра информации, а также простых сообщений.
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